People are definitely overreacting. Maybe it's because I'm in art school, or the college environment is very engrossing, but it just doesn't seem like that big of a deal to make this kind of game. Plenty of movies have had the president in trouble from terrorists. Granted, the game is different from that. It just doesn't seem outrageously offensive, at least enough that requires shutting down the exhibit.
It's surprising to see a reaction to a hack of a game (although Hot Coffee garnered the same amount of attention). What's more surprising is the history of the game itself. It was created in response to an American made game! We're not blameless in this. Opponents of the game would have a much better argument if we hadn't started with the Quest for Saddam game. Or at least be an opponent of that game as well.
Friday, March 21, 2008
Tuesday, March 4, 2008
Project 1
And this is it!!
It's not much...actually, I butchered up some of my earlier code pretty badly to get this running. It's shown me a lot of things that need fixed with my base code. Like how each screen commnicates to each other. I didn't give enough information/parameters/flexibility for information to be easliy passed. Another problem is that the physics isn't true. That, and if the character starts falling too fast, it will fall through platform, which is frustrating for those with a high score. The code is also sparsely commented, so I'll need to go back and clean that up.
The game is kind of fun though. I like the bouncing off walls technique. I think it adds something more. One idea I was throwing arond today ws doign "Chef" from Game and Watch. It's a surprisingly fun and addictive game. I'd just have to remember how to actually play it.
The game is still lacking severely though. The difficulty ramps up only by making less platforms. There's no guarentee that you can actually get to the next platform as well. I'd also like to speed up the blocks as time passes, but my physics system wouldn't allow that.
It's also running exceptionally slow in the browser. Streamline! I owuld include a seperate HTML with just the .swf, but the code is poorply managed (it takes diferent screen sizes, so a larger browser window throws it out of wack. Not bad, but the chnages the game and defeats the purpose of the frame included).
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