The only thing worrying me this semester is being too ambitious, either with project goals of with Flash. I think physics based gameplay (like Half Life 2, but more like Portal) would be really fun to mess with. Thinking of something to manipulate and then designing tight and interesting levels/principles around it is fascinating. But I only know so much code, physics, and math. It'll be challenging to make sure things behave like they should, and not like I think they should. Like my planet project last year, while it was cool, wasn't how things should orbit.
As for Flash, I think it's going to be tricky to not overwhelm it. Although it should be fun (and probably frustrating) to fine tune the code and get it running smoothly. I'll have to wait and see what I can do with it. It held up pretty well last semester.
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