And I think I might be leaning towards vector graphics. I can see why they're are so nice; they immediately spruced up my scanned images and gave them some "oomph". But now it also looks too Flashy, one thing I was trying to avoid.
Below is an animation of getting up and of walking. The standing up one has a vector image on the left and the original scan on the right.
The character needs more weight. If he's super scrawny, that machine needs to be dragging him down more. An exaggerated limp in his walk, or maybe having his arm bounce around or drag more.
Below is the sprite sheet and preliminary character work, since the animations lack the full depth and detail of the character.



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