The driving idea behind my final game is to have gameplay defined by the use of controls and animation.
In regards to controls, the way that the player presses buttons greatly affects the character. In order to shoot a single arrow, the player has to do more then press "A". Instead, the player first holds down the "Fire" button, waits for the arrow to be strung, and then must press another button (while holding down "Fire") to steady the character's aim, and only then can the player fire the arrow.
As for animation, it will impact the actual gameplay. If the player lets go of the "Fire" button before the arrow is strung, the arrow will launch from the character's hand. In the same way, if the player decides not to balance the character's aim, the arrow will shoot in regards to where the character's bow is pointing at that moment.
Obviously, this will affect gameplay. If an enemy gets too close, press the "Fire" button quickly to throw the arrow instead of stringing it. Or if the player has good timing, they can watch the character and shoot the arrow quickly instead pressing more buttons and wasting time.
More than anything, it would be cool to get this working. Cool in the sense that there's added strategy, pretty graphics, and just fun to play.
Tuesday, April 15, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment