So far, Project 2 has a far way to go.
Originally it was going to be a Contra like game, I think I'm switching to a game where your character is magnetized and he can activate it whenever he wants. When he activates his magnet near another one, he'll launch into the air or attach to it.
The code I have right now is messy. The physics is acting properly (compared to Project 1), but compromises were made. First, everything has to do with teh center of the box. If teh center is off teh edge, teh whole thing will fall.
One problem can be seen when jumping right under the floating block. I'll have to switch it so that that doesn't happen.
Oh, and when the box falls friction applies. Just a remined to fix that.
Here it is.
In this version though:
Double tap left or right to get a quick speed boost (which needs altering)
Press "1" to jump
Tuesday, April 1, 2008
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